MechDB Misadventures, Part 28: Zombie Grasshoppers
It didn't take long for me to revisit the idea of the Grasshopper GHR-5H as a true Zombie 'Mech (BattleTech slang for a BattleMech that carries energy weapons exclusively, along with a standard engine and enough heat sinks and armor to maintain an adequate level of survivability and sustainability) and add more firepower to it. The resulting loadout is as follows:
Above: A more lore-accurate take on my custom Grasshopper GHR-5H setup, now with a tabletop-accurate 280-rated engine for a bit more speed, and dual ER PPCs combined with five medium lasers to make it more of a bracket build (PPCs for long range, medium lasers for shorter ranges). Despite having one less heat sink, it's still a viable build under tabletop rules (I used an ASP to simulate a tabletop-sized Beagle Active Probe for this one, even though it requires one fewer critical slot and must be placed in the head under MechWarrior Online MechLab rules).
Taking the idea further, I could create a hypothetical GHR-5E variant that swaps the left torso AMS slot for a Guardian ECM slot, to accommodate such a system where the AMS once resided, and move the arm-mounted medium lasers to the center torso and head, thus forcing the Beagle Active Probe to be mounted in the right torso. The result has a narrower profile for all practical purposes, since the arms don't carry any equipment, although it runs hotter than the original quad-ER Large Laser build, so you'll need to manage your heat more efficiently to exploit its potential.
In short, although more heat-intensive, this Grasshopper variant proposal is not only faster, but harder-hitting, with actual headchopper potential - and nobody would want to underestimate those attributes when applied to any heavy or assault 'Mech.

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