Hotshot Tales, Part 14: The Case for a Custom GP
Hotshot Racing shipped with just four series of races in Grand Prix mode (The Tour, Pro Circuit, Racing Elite, and Hotshot!), with a fifth (Boss Level) being added in the Big Boss DLC update. Each one is available in all three speed classes (Normal, Hard, and Expert), so in reality there are 15 variants in total. However, if you want to complete the game fully, you'll need to win at least one GP with all 32 vehicles, and doing so unlocks additional customization items. There are also achievements/trophies for winning a Grand Prix overall with a specific character - and there are eight of them (one per character). So there's a lot of replay value in Grand Prix mode.
But what happens when you've done all of that, and also unlocked and purchased every single customization option? You could enter some online or local multiplayer races, and try some custom single-player events on Expert over 7 laps (the maximum possible race distance) to really challenge yourself, but even then, your options are still limited. So I'm proposing an additional game mode: Custom GP. This variation of the regular GP mode is not something you find in most racing games, but feels perfectly appropriate here.
You'll need to unlock it by winning every GP in every speed class, but when you do, you finally have a chance to create your own series of races. And unlike the races in the standard GP series, which are always three laps long (except for the Boss Level GP races, which last four laps instead), you can change the location, speed class, and number of laps for each race individually. In addition, you can select how long the GP will be, from 3 to 10 races. Finally, it should be possible to use the same track more than once in the same custom GP, and change cars between races (while also using the same character for the entire GP).
The advantages of introducing such a mode are obvious. In addition to adding some welcome extra variety to the game, it forces you to change your strategy much more often if you're using different cars from the same character over the course of the season. There's also potential for the Custom GP mode (along with the regular GP) to be carried over to multiplayer - but that functionality should be available from the outset for multiplayer as well. In any case, you'll have even more reason to revisit Hotshot Racing with this mode.
In short, a Custom GP mode for Hotshot Racing (at least in the way I'm proposing it) wouldn't just increase the game's already great replay value even more, but give the player a chance to try out different vehicles from the same team and find out which one works best for each race, thus yielding a more adaptable approach during the season.