Thursday, August 21, 2025

Confessions of an Automationeer, Part 217: The New Automation Build Generator

Confessions of an Automationeer, Part 217: The New Automation Build Generator

Following on the CEL Challenge Remix, 20 Color Picker, and Automation Build Year spinner wheel sets, I decided to combine elements of all three into one new set, as shown below:


Above, from top: The Automation Build Generator Spinner Wheel set, inspired by my earlier CEL Challenge Remix set, but simplified and reorganized, and with the entirety of two of my earlier stand-alone wheels integrated into the set of 6 (as opposed to 8 in the CEL Challenge Remix).

This latest set of mine, in addition to generating a specific type of vehicle (as shown in the Type wheel, which has been reorganized compared to the Class wheel in the original CEL Challenge and my later CEL Challenge Remix sets, but still has 20 options) and the market it's built for (as indicated by the Market wheel, which has 16 options), will also generate a specific year (of which there are 75 options for the model, trim, family, and variant years - a much more effective tool than the Era wheel in the CEL Challenge Remix, which only specifies a certain decade for all four), in addition to an exterior color (of which there are 20 options, up from 10 as in the CEL Challenge Remix), and whether or not to activate Quirks (of which there are 10, as listed on the new Quirk Type wheel). 

Regarding the quirks on the Quirk Type wheel, most of these are self-explanatory, except for Respin All (which requires a respin of every wheel except for the Quirks and Quirk Type wheels - although if you spin those two wheels as well, you must ignore both of their respective results) and Choose Any Year From Decade (which allows you to choose from any year from the same decade as the one the Year spinner landed on). These changes remove the need for an "Any" option on the Type, Market, Year, and Color wheels, since no more than one Quirk can be active at any given time. Finally, unlike in the CEL Challenge Remix, there are no wheels related to Lucky or Unlucky modifiers in this set, due to the possibility of some combinations of those modifiers being incompatible with each other and/or unrealistic with some year options on their own.

In addition, this set is meant to work equally well with the Ellisbury stable release and the Al-Rilma open beta. So with that in mind, I decided to generate a few random combinations with it.





Above, from top: Some random combinations spat out by the Automation Build Generator spinner wheel set, the last of which was the only one of the four to be affected by Quirks. In its case, I had to respin every wheel (except for the Quirks and Quirk Type wheels).

After a respin of each of the first four wheels in the set due to the Quirks wheel landing on Yes and the Quirk Type wheel landing on Respin All, the new combination was as follows:


Above: Following a full-set respin (due to the fourth combination having Quirks enabled and the Quirk Type wheel landing on Respin All), the first four wheels now yielded different options. Instead of a brown/bronze 1957 American concept car, they suggested a red (as in bright red, not dark red/maroon) 1952 British full-size sedan.

The next combination also led to a respin, but only for the Type wheel, since it landed on the Custom/Tuned option:


The initial result of my fifth full-set spin of the Automation Build Generator (above) compared with the final result from the Type wheel after a respin (below), forced due to that particular wheel initially landing on the Custom/Tuned space.


It should be noted that although any color (of any material) can be saved to any car made using this spinner wheel set, the actual background exterior color used must match the one the Color wheel landed on (unless the Quirks wheel landed on Yes, and the Quirk Type wheel also landed on Choose Any Color, in which case any exterior color can be chosen for the build.

In short, it felt great to be able to reimagine the CEL Challenge once again, without the prospect of having incompatible combinations of modifiers, and with a few additional details such as exterior color and specific year added in their place.

Update (5:55pm UTC+7, Saturday, August 24, 2025): I have decided that having any Quirk which allows for free choice of Type, Market, Year, or Color is unnecessary, and if Quirks apply, exactly one wheel can undergo a respin at any given time. The Quirk wheel is thus now renamed the Respin x1 wheel, and the last wheel (appropriately named, well, Wheel) contains four option (one for each of the first four wheels in the set). The full set of 6 is now as follows:


Above: After revisions to remove redundant quirks (which were usually respin-related, except for one), this is what the Automation Build Generator looks like.

It's a simpler set now, and one with less unnecessary redundancy, but still with enough variability to generate some interesting combinations.

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