Hotshot Tales, Part 20: Showing No Mercy
How would a "mercy rule" for Hotshot Racing (specifically, Barrel Barrage and Drive or Explode) affect gameplay? I've been pondering this question for a few years now, so here's how it could be implemented compared to the standard rules for both modes, in which the game will let the last remaining human player continue to drive until they run out of time, complete all laps, or are eliminated. While it gives that player a chance to survive as long as they can, I'll admit that even attempting to do so can be a challenge, especially on the more technical and/or narrower tracks. My proposed "mercy rule" removes that problem completely in two ways, as described below.
The first part of this rule deals with lapped traffic during a Barrel Barrage. In longer races, it is possible for a skilled human player to be the only finisher on the lead lap, if not the only one, period. However, any players who aren't on the lead lap (human or not) can still continue racing if they have time left to do so. Unfortunately, this can potentially result in them being hit, or even eliminated, by barrels placed by anyone who is on the lead lap. To avoid this problem, any players who are lapped should be given a small amount of time (probably 3, 5, or 10 seconds) to get on the lead lap, and will be automatically eliminated unless they do so within that time. This rule won't be implemented in Drive or Explode, in which it is impossible to finish a race a lap down on the leader due to its different rules.
The second part of this rule applies to both Barrel Barrage and Drive or Explode, and is much more direct in its approach. If only one human player remains, and there are no bots (CPU-controlled players left), the game automatically ends, granting an immediate victory to the sole survivor, without allowing them to drive all the way to the full race distance, and preventing them from having to avoid barrels or dropping below the minimum sector speed in Barrel Barrage and Drive or Explode, respectively. However, although it increases your chance of survival in such situations, it also prevents you from being able to humiliate the opposition even further by completing every lap as the last player standing.
If the "mercy rule" were to be implemented for both modes, it would have to be balanced by having the game award additional cash to the player for every lap completed (or at least reached) in those modes regardless of whether or not this rule was toggled on. Turning it on would thus deprive the player of those extra earnings if it were invoked during such a race, making it a matter of balancing risk with reward by giving the player a chance to play it safe and use it, or ignore it and attempt to increase their winnings. In short, it would be useful for less experienced players, but less so for more highly skilled ones, who would rather be brave and leave it off.






















































