Monday, July 15, 2024

Hotshot Tales, Part 7: The Kerb Ramp Glitch at Alpine Town

Hotshot Tales, Part 7: The Kerb Ramp Glitch at Alpine Town

Although there are very few bugs in Hotshot Racing, one of them has remained unpatched to this very day: the Kerb Ramp. You can trigger it by hitting the edge of the inside kerb at Alpine Town (the fourth layout of the Alpine map) while boosting. This isn't guaranteed to occur every time, but when it does, your car will be launched high into the air. Sometimes, it will even fall through the ground and into a bottomless void, before respawning on the track. However, performing the Kerb Jump will also reduce your speed significantly, so it is inadvisable to do this on the final lap unless you have a very large lead (or, in Drive or Explode or Barrel Barrage, a totally unassailable one).






Above, from top: An extreme example of the Kerb Ramp glitch, the most infamous bug of Hotshot Racing, in action - hitting the inside kerb on the final corner at Alpine Town may launch your car into the air. On this occasion, I even fell through the ground and into an endless void, before respawning on the ground - but not without losing a lot of speed in the process. I had also triggered the glitch  previously in this race, but without falling through the road. Nevertheless, I was still able to finish in first place.

It's a very funny, but rare, glitch that can literally decide the outcome of a race under specific circumstances. However, given the fact that triggering the glitch would cause a huge loss of speed, it is inadvisable to do so in high-level play, except in situations where you are the last remaining player in a  Drive or Explode or Barrel Barrage race, and the resulting loss of speed and control is not guaranteed to lead to your elimination.

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