A Lifer's Diary, Part 13: A Semi-Enhanced Game?
Having played the 1998 Game of Life video game adaptation (based on Generation II) countless times in both Classic and Enhanced formats, I have been thinking of ways to adapt the latter to accommodate the limitations of the Spinner Wheel set I have used for simulating a Generation II Game of Life. Here's how I could do it.
Revenge
This would remain unchanged from the video game. If you land exactly on (as opposed to passing over) a Pay Day space, you must take your salary from any player who has not retired at Countryside Acres. However, if all other players have retired there, you must instead take your salary from the bank.
Wedding and Baby Gifts
Whereas in the video game, you will receive $1,000 multiplied by the number spun from every other player, I'd propose this system instead:
- 1 or 2: $0
- 3 or 4: $5,000
- 5 or 6: $10,000
- 7 or 8: $15,000
- 9 or 10: $20,000
This will further incentivize spinning higher numbers when attempting to earn wedding and baby gifts. Of course, if you added twins to your family, you'd have to spin twice (once per child) instead of just once.
House Purchase and Resale Prices
These would remain mostly unchanged, but a player who spins a 1 when purchasing a house (i.e. an Inheritance) would receive the same amount of money as they would pay for it under the Classic rule set once the game has ended. The cost of insurance would remain unchanged, however. Therefore, a House Inheritance is more profitable in the long run than buying the house at 50$, 100%, or 150% of its default value, depending on the number spun immediately after a house has been chosen for purchase.
Life's Little Games
It would be impossible to implement these with the Spinner Wheel's current configuration; instead, I will revert to using the Classic rule set's Life Tile system. This would make it impossible to get Revenge on another player by any means other than landing on a Pay Day space (see above), but I can accept that.
Retirement Gifts
As with the Revenge system, this would also remain unchanged from the video game.
Extra Players
This could apply to both the Classic and Enhanced rule sets, but I may increase the player limit to 8 if I feel like it. It would, however, lengthen the game (in addition to potentially causing a Career Card shortage), so I don't have to implement this rule.
Conclusion
These are some of the changes I'd have to make to ensure that a (semi-)Enhanced Game could be workable with my Generation II Game of Life Spinner Wheel set. In the next post, I'll discuss what it would take to do the same with the Generation III set.
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