A Lifer's Diary, Part 12: Setting Up the Next Simulated Game?
After revisiting Spinner Wheels following several months of inactivity, I have realized that all my Spinner Wheel sets are in the exact same state as when I last visited them, i. e. no options or wheels have been added or removed. However, with the last simulated game being based on the standard Generation III rule set, I am thinking of using a different rule set instead of retaining it for the next game. Obviously, I can't switch to Generations, I, IV, or V, since I haven't made any spinner wheels to simulate them yet. That leaves Generation II as the only option if I want to change rule sets for my next simulated game, although I don't have to do so if I don't want to.
With that in mind, I have another choice to make as well. It could be that this simulated game could be the one in which I implement an Enhanced rule set. This would mean introducing special abilities for all Careers, regardless of type (in Generation III), or adopting some of the rules in the 1998 video game adaptation (in Generation II). In the latter case, I could even increase the player count to 8 instead of, or in addition to, using the "semi-enhanced" ruleset. Whatever rule set I end up choosing, however, I am sure the resulting game will be a one to remember - I will need some time to come up with a suitable choice, but I promise you it will be worth my while if I go through with it.
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