Confessions of an Automationeer, Part 60: LCV3 Patch 5 Public Release Overview
Now that Patch 5 of UE4 Automation 4.21 is finally out of the open beta stage, I have finally found some time to take it for a spin. So here's a rundown of my first impressions of this latest patch.
Right off the bat, I was very impressed; not only did it look better, it felt better as well. Selecting colors and materials for exterior slots was more difficult at first, though; even so, I expect to find the color/material selection process even more satisfying than before. Moreover, the update has introduced plenty of new bodies, fixtures and photo scene locations (including several third-party mods for each). Finally, the game is much more stable than it used to be, while many existing bodies have had various issues finally fixed. Here are a pair of test builds I made in the new public release as examples of what's possible.
There will be plenty to discuss further about the latest update in future posts. The next one will be about the revised color and material selection system, so stay tuned for that one.
Overviews of two test builds made in the 5th patch of UE4 Automation LCV3 after the latest new public release, showing a mid-10s hot hatch (top) and an early-00s sports coupe (bottom).
There will be plenty to discuss further about the latest update in future posts. The next one will be about the revised color and material selection system, so stay tuned for that one.
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