The King of Infinite Space: The Most Overpowered Ship in Sector Prime
Having played Sea of Stars for almost four years now, I have developed a deep understanding of how well the various weapons work with different ship types. But I have only recently discovered the best ship and weapon combination in the entire game. And so, without further ado, here it is:
Behold! The most formidable ship in Sector Prime!
Yes, I'm giving the award of most potentially overpowered ship in the game to a Terran corvette - which is exactly what you start the game with. But you may be wondering why I chose the starting ship for my top prize. The reason is simple: it's the most balanced ship, and hence - whisper it - the most effective one of its kind for most combat situations with the right equipment. Others are faster, have better peripheral or binocular vision (but rarely both), or are more maneuverable, but this ship strikes the best balance between all of these attributes. Moreover, given that a smaller ship is always faster and nimbler than a larger one, assuming they both have the same thruster type, the Terran corvette, when upgraded, runs rings around bigger, bulkier ships. And like all Terran capital ships (scout excepted), you can even convert it to an Advanced configuration by buying a rear-facing turret for 200 credits - although you still need to purchase a weapon for it separately.
Those attributes make it the best ship to fit a Nova Cannon to; the turrets' balanced coverage make targeting easier. And when you combine the Nova Cannon with an advanced targeting computer such as a Sardion Optimizer (or Maximizer, as shown above), the Cannon becomes even more overpowered, since its default rate of fire is very slow. Add a Plasma Coil Cloaker and a strong shield (at least a Proton Matrix or Meson Lattice Shield), plus a high-end beam or projectile weapon (usually a Proton Blaster, although the Tachyon Ray Gun will be more useful if you can find one) for backup, and you've got a recipe for the ultimate stealth sniper loadout in Sea of Stars. Repair and jamming devices (such as the Multibot Repair Drone and Signature Projector, respectively) are not mandatory for this setup (as they are for some others, although they are both very nice to have.
Thus ends my analysis of how a humble Terran corvette has more potential to be an effective fighting machine than nearly every other ship in the game. In the meantime, stay tuned for more posts discussing ship loadouts!
Those attributes make it the best ship to fit a Nova Cannon to; the turrets' balanced coverage make targeting easier. And when you combine the Nova Cannon with an advanced targeting computer such as a Sardion Optimizer (or Maximizer, as shown above), the Cannon becomes even more overpowered, since its default rate of fire is very slow. Add a Plasma Coil Cloaker and a strong shield (at least a Proton Matrix or Meson Lattice Shield), plus a high-end beam or projectile weapon (usually a Proton Blaster, although the Tachyon Ray Gun will be more useful if you can find one) for backup, and you've got a recipe for the ultimate stealth sniper loadout in Sea of Stars. Repair and jamming devices (such as the Multibot Repair Drone and Signature Projector, respectively) are not mandatory for this setup (as they are for some others, although they are both very nice to have.
Thus ends my analysis of how a humble Terran corvette has more potential to be an effective fighting machine than nearly every other ship in the game. In the meantime, stay tuned for more posts discussing ship loadouts!
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