Showing posts with label Sci Fi Warrior. Show all posts
Showing posts with label Sci Fi Warrior. Show all posts

Monday, December 14, 2020

Doll Maker's Diary, Part 47: Illuminating and Ultimate Grey

Doll Maker's Diary, Part 47: Illuminating and Ultimate Grey

In honor of PANTONE selecting two Colors of the Year for 2021 - a bright, saturated yellow called Illuminating, and a neutral grey known, quite fittingly, as Ultimate Gray, I would like to share some CRASH Chronicles artwork using these two colors. First up is an X-Girl scene showing the original four CRASH Agents, whose outfits display both Colors of the Year prominently.


Above, from left to right: A set of outfits for the original four CRASH Agents - Claire Hayes in a swimsuit with a blazer on top, Ellie Watts in a yellow midi dress under a full-length coat, Kayla Brooks in a yellow sports bra and gray leggings with yellow accents, and Alexa Lowe in a specially modified Armored CRASH Suit.

And just because I felt like it, I decided to make more artworks of my first-ever X-Girl character, Ellie Watts, in grey and yellow outfits using various dress-up games from Azalea's Dolls - so here they are. Ellie Watts' cool complexion lent itself well to this particular color scheme - more so than any of the other original four CRASH Chronicles characters. 




Above, from top: Ellie Watts in other dress-up games showcasing some grey and yellow outfits - 40s Fashion (grey coat over yellow dress), Casual Style Maker (grey jacket and leggings, yellow crop top, cap and shoes) and Sci Fi Warrior (grey armor, pants and boots, with yellow accents, energy and laser beam).

Tuesday, March 3, 2020

Doll Maker's Diary, Part 35: Good Dolls in Worlds Gone Bad

Doll Maker's Diary, Part 35: Good Dolls in Worlds Gone Bad

In light of all the doom and gloom that's blighted the world over the past few months, I figured that I would dedicate this post mostly to artworks showing multiple dolls instead of one (or in the case of games that only allow you to make one per artwork, several from that particular game), with an overarching theme of cooperation and resilience in the face of a major threat. So here they are, in no particular order.

X-Girl: In this scene, my first four original X-Girl characters from CRASH Chronicles (Ellie, Claire, Kayla and Alexa) are joined by a quartet of newcomers in a dense, dark forest. All of them are shown having banded together to defeat whatever evil lurks behind the trees, and are shown in their armored CRASH Suits, with their weapons drawn, and their special powers ready for use.


A squad of X-Girls in a forest, about to take on a challenging mission some time in the near future. What threats are they going to face this time? And how will they be dealt with?


As a prequel to this, I made another artwork with these same dolls earlier, but in their training outfits, with the premise that they would undertake some basic training exercises to determine whether or not they are actually eligible for duty. Given that all eight were also present in the picture above, it's obvious that they all passed with flying colors.


The same eight dolls as above, but in their training outfits and about to do some basic training exercises to determine whether any of them are ready for the dangerous job of being a CRASH Agent.

Goddess Dress Up Game: The next artwork depicts six goddesses, each with a unique set of special powers, gathered at a hillside to discuss their plan for dealing with any potential threats to their realm. Each goddess carries a long sword, color-coded to match their outfit and adorned with a precious crystal on its hilt.


A sextet of goddesses on a hillside, armed with crystal-encrusted long swords, discussing how best to deal with any threats to their world.

And just for good measure, I decided to depict them clad in armor, ready for battle.


The same six goddesses as in the previous picture, but fully clad in armor, ready for battle.

Fairytale Scene Maker: If the scene I made in X-Girl had been set in the Fairytale Scene Maker, and thrown back several centuries, this is one suggestion as to how it could look like. The main difference here is that firearms have not been invented in this setting, and each heroine carries a long sword instead. Also, the eight heroines have been sorted into four teams of two, with the first, second, third and fourth teams having primarily red, blue, purple and yellow outfits respectively.


Four teams of two heroines each gathered in a forest, about to embark on an adventure the likes of which they may not return from... unless they defeat all of their foes.


Tudors Scene Maker: If the eight women of CRASH Chronicles were warped back in time several centuries, they might look like this:


It is rare to see eight women of royal blood gathered together all at once, but here they are, discussing their plans for the future.


In this scene, all eight women are pictured in the throne room of a vast castle, explaining their plans in a time of crisis, where the fate of their world hinges mainly on their actions, and the consequences of failure will be catastrophic.

Heroine Fan Art Creator: I decided to go with something approximating a Greco-Roman mythological theme for this one. Obviously, due to limitations in the designer, I had to take a few liberties with the designs for each doll. 






Above, from top: Updated versions of Greco-Roman-inspired designs for my original four dolls made in the Heroine Fan Art Creator, with new color schemes.

Most notably, I revised their color schemes to include an accent color, while gold now served as the foreground colors for each one. I couldn't give each of them a sword either, since no such item is present in this game. Even so, I am pleased with how well this one turned out.

And as an addendum to this segment, I gave each of my original four characters from CRASH Chronicles the same treatment.





Another set of Heroine Fan Art Creator cards, but this time depicting the four women introduced in CRASH Chronicles.

Sci Fi Warrior: I extrapolated the designs of all four original CRASH Agents from CRASH Chronicles into the Sci Fi Warrior dress up game, and ended up with the following artworks shown below.





Above, from top: The four original CRASH Agents (Ellie Watts, Kayla Brooks, Claire Hayes and Alexa Low) from CRASH Chronicles extrapolated into the Sci Fi Warrior Dress Up Game.

Here, Ellie is armed with a large laser rifle, Kayla carries a pair of smaller blasters, Claire wields a long sword (most likely a katana) and Alexa is shown activating her decloaking field.

I could go on and post many more possibilities with this theme, but this post would be much longer if I did. 

Sunday, March 1, 2020

Doll Maker's Diary, Part 34: Out of This World

Doll Maker's Diary, Part 34: Out of This World

Having already explored the Alice in Wonderland Dress Up Game on Azalea's Dolls, I decided to try my hand at the Sci Fi Warrior Dress Up Game on their website. This one is different from all their other games I've tried so far in that it is primarily inspired by Star Wars and other science fiction franchises. Here are some of the artworks I made recently in that game:





Above, from top: Examples of dolls made in the Sci Fi Warrior Dress Up Game.

Star Wars serves as the inspiration for much of the designer's content, and it shows not just in the choice of backgrounds (each of which depict various scenes from the movies) but also in the list of clothing items that can be assigned to each doll. These items are classified into four sets: Martial Artist (similar to the Jedi and the Sith), Rebel (reminiscent of the Rebel Alliance introduced in A New Hope), Princess (evocative of royalty from Naboo), and Slave (very much like what Leia wore in Return of the Jedi after enslavement by the crime lord Jabba the Hutt). In addition to these, some of the options for a doll's basic appearance remind me of humanoid aliens (or similar-looking beings) such as Twi'leks.

As its name suggests, the game does indeed allow you to make your doll look like an actual warrior - but you can also have her resemble an ordinary civilian instead, among other options. And that is very much the point of this game - who in their right mind would not want to imagine a science-fiction heroine bringing hope to the people across the galaxy? I certainly would. In fact, this ties in very well with the theme of the next post in this series.