Infinite Space Insights: Lone Wolf Frigate
Happy New Year to my fellow Infinite Space Explorers! My first Infinite Space trilogy-related post of 2026 will be about my first Sea of Stars playthrough attempt of the New Year. Here's how it went.
Above, from top: My first Sea of Stars playthrough of 2026 - a practice run for my next maximum difficulty attempt (as evidenced with the NPC strength and nebular area having been set to their minimum values - the highest settings for both are necessary for high score runs) - began like any other: after wiping out a Tan Ru fleet around that faction's home system and salvaging some of the high-end equipment stored there, I went on to deliver a Crystal Fish to the Tchorak, thus forging an alliance with them, before zapping two Garthan fleets with the advanced weaponry and technology I'd acquired.
In the early stages of this playthrough, I was lucky enough to trade for, purchase, or salvage enough high-end weaponry and starship technology to improve the overall combat effectiveness of my ship. However, a pivotal moment came when I decided to overwrite an entire cluster's worth of star systems using a Limited Vacuum Collapser I had acquired. On this particular playthrough, there were only four recruitable allies (one each of a Zorg and Muktian fighter, as well as one each of a Garthan and Terran capital ship - I'd convinced the former two to tag along, but chose to annihilate the respective systems in which the latter two were found after realizing I didn't need any help from either of those units), and two of them were in systems that were within the blast radius (as was the Garthan home system, which I'd successfully visited before I activated the LVC).
Above, from top: Shortly after finding the Brood Towers (which lured three Ravian fleets to Glory, the Terran home system - I would later annihilate every single one of them to complete the quest), I decided to overwrite six star systems on the far end of the map using a Limited Vacuum Collapser - and escaped to the Urluquai home system, where I tore apart the hostile fleet stationed there (and bought some highly coveted equipment after the battle for good measure). Two of the recruitable allies (out of four instead of the usual five) were found in the blast radius, and were rendered permanently unattainable due to the LVC detonating before I hired them (although I deliberately chose not to add them to my fleet due to the fact that, given the chosen game settings, I could take on the might of the Ravians with just my starting capital ship and nothing else).
Without the possibility of deploying additional capital ships in combat, the Terran capital ship I had started out with had effectively become a lone wolf, since its destruction would result in an immediate defeat - fighters are not counted as capital ships for gameplay purposes. However, I'd traded in that ship for a larger Terran frigate, which had an additional large turret and offered an extra equipment slot to boot. Even though it was slower and less maneuverable than the Terran corvette I was previously using, and also had less cargo space (8 items instead of 12), I decided that the extra firepower and defense was worth it when facing the Ravian fleets.
Above, from top: I swapped my trusty Terran corvette for a larger, more heavily armed and armored (though slower and less maneuverable) Terran frigate, fitted it with dual Multi-Missile Launchers (which I purchased from the Muktians home system, where I established an alliance with them by visiting it with a Muktian fighter in tow), and used it to eliminate all remaining Ravian forces. I later visited the Zorg home system with a Zorg fighter as part of my fleet to form yet another alliance, and used that system as a trading post, before mopping up other hostile forces using my frigate to complete the playthrough.
By the end of the game, I only had one capital ship (a Terran frigate armed with two Multi-Missile Launchers and a Tachyon Ray Gun, as well as a Sardion Optimizer, Plasma Coil Cloaker and Meson Lattice Shield for improved accuracy, stealth, and protection) and two fighters (a Zorg fighter and a Muktian fighter, both of which were armed with a Proton Blaster and carried one each of a Mnemonic Sequencer and Electron Matrix Shield - the most advanced equipment other than weapons and thrusters that can be fitted to regular fighters), but even with so few vessels in total, the sheer amount of firepower, technology, and defensive equipment was enough for me to take on any hostile fleet without any fear of defeat, especially since there was no chance of encountering a Yellow Kawangi dreadnought on this playthrough.
Above, from top: This game ended with only three ships in my fleet - a Terran frigate, a Muktian fighter, and a Zorg fighter - but I didn't deploy the latter two in combat at all (not that I needed to do so, given that my Terran capital ship had been sufficiently upgraded to win any battle with the right strategy and tactics), so the Terran frigate was effectively a lone wolf. However, the lack of capital ship support (or rather, the possibility of it) severely reduced my final score to a sub-20k value. Even on the highest possible difficulty, I would've struggled to attain the coveted promotion to Glory system president with this force composition unless I was really good (and/or lucky).
In short, my first Sea of Stars playthrough of 2026 was... weird, to say the least, given that I deliberately missed out on both chances to add any capital ships to my fleet (although the LVC detonation also wiped the Garthans' home system off the map), but by the end of the game, it didn't matter very much due to my sole capital ship being heavily upgraded to face whatever new threats it encountered. However, this was a very rare set of circumstances, so here's hoping that the other playthroughs in 2026 will generally be more normal, with all six fleet slots (two fighters and four capital ships) being filled most of the time, and staying that way by the end of the game.




















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