Saturday, September 13, 2025

Confessions of an Automationeer, Part 221: More Choices for Everyone

Confessions of an Automationeer, Part 221: More Choices for Everyone

Up to now, I'd been content with the current state of the Automation Build Generator spinner wheel set, until I realize that I wanted even more choices for some of the wheels I'd made for it. Here they are:



Above: Yet another expansion of the Automation Build Generator spinner wheel set, yielding more options for the Type, Color, and Respin x1 wheels.

Specifically, the changes are as follows:
  • The SUV/4x4/Crossover option on the Type wheel has been split into five different options (SUV, 4x4, Crossover, Premium/Performance SUV, and Luxury SUV), while an HD Pickup option has been added after the Pickup Truck space. In addition, there is a Premium/Performance Wagon option after the Wagon/Estate space. and Hypercar is a new item, placed immediately after the Supercar space. Moreover, the Midsize Sedan space is now called the Midsize/Premium Sedan space (to encompass all D-segment cars), while the space immediately after it is now called the Sports/Super Sedan (referring to a segment priced and sized above the Sport Compact/Hot Hatch market) Finally, the Fleet/Passenger option has been reintroduced, situated in between the MPV/People Mover and Cargo Van spaces. In all, there are now 32 spaces on the Type wheel - twice as many as the Class wheel had on the original CEL Challenge set.
  • On the Color wheel, Teal and Cyan (the former of which is darker than the latter) are now separate spaces, while Pale Green is a distinct item placed immediately after Green (but before Dark Green/Forest). There are also Pale Blue and Pink spaces that directly precede the Sky Blue and White spaces, respectively. To clear up any confusion, Pale Green, Pale Blue, and Pink are all lighter and less intense than their more saturated equivalents. Thus, with 24 options (instead of 20), this wheel is even more diverse than it once was.
  • Finally, there are now two additional options (both of which are labeled Choice) on the Respin x1 wheel, for a total of six. Their effect is the same as those of the Yes options, but with one critical difference: After the respin has been made, you have the option of either accepting or rejecting the new result (but not both, obviously), whereas if it landed on Yes, you must not do the latter.
Hopefully, these changes will yield even less ambiguity than before with regards to market segment and exterior color - and even more options regarding build combinations. Here's an example - the first such one I came up with when testing the expanded set:


Above: An example of a combination I made using the latest, fully expanded version of the Automation Build Generator spinner wheel set. Although the space on which the Type spinner landed has since been renamed to Midsize/Premium Sedan, it still has (mostly) the same meaning and thus remains valid.

And here's what the resulting car looks like now:


Above: An example of the car I created based on the first combination generated using the expanded Automation Build Generator spinner wheel set. 

It should be noted that all of my combinations generated in earlier builds of this spinner wheel set remain valid, given that their respective results can still occur in this latest version - I have not removed or added any wheels at all (or any options within those wheels, for that matter) since I first started this project.

Changelog (11:27 pm, Monday, September 15th, 2025, UTC+7): The Fleet/Passenger option on the Type wheel now leads to a respin; if that wheel lands there, you must spin it once again to determine what segment the fleet will represent. Also, the MPV/People Mover space placed immediately before it has been renamed to MPV/Passenger Van, to distinguish it from the Cargo Van space that sits two spaces ahead of it on the wheel. To clarify further, although both can be based on MPV/van body variants, only the former carries more than one passenger, while the latter does not. In addition, some spaces on the Color wheel (Dark Green/Forest, as well as Dark Purple) have had their background colors changed slightly, while the Gold/Beige space on the same wheel has been renamed Gold/Beige/Cream, since cream (as a color) is similar enough to gold and beige, but with little to no metallic effect, making it seem closer to yellow, but paler. These changes are shown below.


Changelog (12:48 am, Thursday, September 18th, 2025, UTC+7): I have just opted into the Al-Rilma open beta branch of Automation, but I can assure you that this spinner wheel set is still valid for this newer game build.

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