MechDB Misadventures, Part 14: Mad Dog Sigma Revenant
The recent introduction of a new Mad Dog/Vulture variant (the Legendary MDD-SI "Sigma") to MechWarrior Online has raised a few questions - and eyebrows, given that no other variants have jump jets in their OmniPods. However, the Sigma's set of 8 is currently of dubious utility due to excessive screen shake when using jump jets (even with all applicable skill tree upgrades) and a lack of hardpoints outside of the side torsos (which have two jump jets and one energy hardpoint each). As such, it is best to combine the Sigma side torsos with other OmniPods and/or other center torso options (such as that of the MDD-RV "Revenant", which has two extra energy hardpoints) to make the resulting build more viable than anything with the Sigma's OmniPod set bonus.
One idea requires using the MDD-B right arm and MDD-H left arm OmniPods (which have three energy hardpoints each) with the Revenant center torso and Sigma side torsos, for a total of 10 across the 'Mech, placing a Clan Small Pulse Laser in each energy hardpoint, and filling the remaining unused space with Clan Double Heat Sinks (for a total of 24). The resulting loadout is an agile brawler with lots of spare heat capacity to keep blasting away at its foes constantly, even without skill tree upgrades.
Above: Turning the Mad Dog Revenant into a brawler requires fitting the B right arm, H left arm, and Sigma side torsos to give it four jump jets and 10 energy hardpoints - the latter of which all have Clan Small Pulse Lasers placed in them for maximum DPS - with 12 additional Double Heat Sinks occupying the leftover critical slots, ensuring that the 'Mech can easily cover its heat load.
Although it is possible to replace the torso-mounted Small Pulse Lasers with Clan Medium Pulse Lasers, you'd need to remove four Double Heat Sinks to free up the necessary weight for this modification, leading to a reduction in sustained DPS. However, if you instead keep all of the Revenant OmniPods and center torso (except for the side torsos, both of which will be replaced by those of the Sigma), you may get a more optimized setup out of it. Place a Clan Heavy Large Laser in the Sigma side torsos' hardpoints, then place a Clan ER Medium Laser in the Revenant arms' energy hardpoints (the Sigma side torsos and Revenant arms only have one such hardpoint each). Now put an additional Clan ER Medium Laser in both of the Revenant center torso energy hardpoints, and fit 10 Clan Double Heat Sinks to soak up the extra heat.
The resulting Sigma/Revenant hybrid retains the agility of the former, but grants the extra flexibility of the latter, yielding some extra firepower and better quirks when compared to a stock Sigma. However, arming it with just a quartet of Clan ER Large Lasers instead is not recommended; even when fired two at a time (thus avoiding ghost heat), the 18 double heat sinks (20 if you swapped out three tons of armor to accommodate them along with a Mk1 Targeting Computer) may not be enough to soak up all the extra heat.
Above: With the stock Mad Dog MDD-SI "Sigma" not being as viable as hoped initially, a Sigma/Revenant hybrid setup such as the one shown here may be the best option for those who want a Mad Dog/Vulture with jump jets. Below: It is possible to configure the MDD-RV with the MDD-SI side torsos and turn it into a sniper with a quartet of Clan ER Large Lasers, but I wouldn't recommend it, since 18 double heat sinks (20 if you stripped back the arm and leg armor, as shown here) are insufficient to dissipate the high heat load, even when firing those lasers in pairs to avoid ghost heat.
In short, the MDD-SI side torso OmniPods have their place in MWO, but only when combined with other Mad Dog/Vulture center torsos and/or arm OmniPods for additional flexibility and effectiveness. With these changes, however, it can potentially become one of the best - and most enjoyable - variants to use if you like jump jet-assisted laser vomit.