Confessions of an Automationeer, Part 117: CEL Challenge Revisited
Earlier in this series, I discussed the set of spinner wheels used for the CEL (Class, Era, Location) Challenge and how they work. Now, after several weeks, I have decided to return to it, because there is one new entry on the Class spinner: Concept Cars. I take this to mean one of two things:
- any car that is not a production car, but will influence future production cars in some way; or
- a bespoke one-off or low-volume build for a specific customer or set of customers.
Above: An example of a CEL combination with the revised Class spinner, in which Concept Cars was the chosen class.
All the rules stated in the previous post about the CEL Challenge still apply. However, I would like to suggest a new, optional house rule in which any Lucky and/or Unlucky options incompatible with (or at least highly out of place for) the selected era must be ignored, i.e. the requirement to follow them is waived under such circumstances. Obviously, this rule does not apply if the Luck spinner (second from the left in the bottom row) lands on Neither. As an amendment to this rule, if the Luck spinner lands on Both, ignore the Lucky and Unlucky options if they are incompatible with each other. The effect of this is to avoid having to generate a new CEL combination if any of the above situations arise.
Above: Under the new optional house rule, you may choose to ignore any Lucky and/or Unlucky options that are incompatible with the selected era. In the example shown above, "Everything" refers to all Lucky options, including AWD - something that does not exist in the Oil Crisis era. As such, instead of generating a new CEL combination, you may use the current one, but with the Lucky option completely ignored if the house rule is in effect.
Every other spinner remains unchanged, so there is no need to discuss them further as yet.
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