The Best Weapons in Infinite Space, Ranked
In the previous post I described all the weapons in the Infinite Space trilogy that aren't worth using, mainly because of their poor value for money in practice. This time, I will list the very best weapons the series has to offer, again in ascending order. For this list, the criteria have been changed: raw power is now the primary factor in determining a weapon's ranking. So here are the five weapons any hero of Sector Prime would aspire to owning more than any other.
#5: Graviton Disintegrator - This is by far the most powerful beam weapon in the game. It's so powerful, in fact, that you need to create it from a Timeless Bauble in order to use it in the campaign. The Kawangi Dreadnought is armed with several of these medium-range weapons, making it virtually immune to attack at short and medium ranges. However, even one of these bright yellow beams of destruction can tear up a target's shields and hull at alarming speeds - even more quickly than the next weapon on the list.
#4: Tachyon Ray Gun - It's not as powerful as a Graviton Disintegrator, but you don't need to sacrifice a Timeless Bauble to collect one unless none of them have spawned on the map. It also shoots farther and has a similar fire rate. Sometimes, you can even collect two of them, but as with the disintegrator, you only need one of these for an effective deterrent against fighters.
#3: Particle Vortex Cannon - This is a very versatile weapon overall. It fires a glowing sphere that discharges a lightning bolt at the nearest target. What makes it so effective is that it can target fighters and capital ships simultaneously. As such, it can cut through most enemy formations with ease. It also explains why Tan Ru Decimators (which have one of these beasts equipped as standard) are formidable opponents in combat. If you have already fitted one to any of your capital ships, and also have a Timeless Bauble, you may even create another PVC if you wish, giving you double the satisfaction. Eat Blazing Electric Death, alien scum!
#2: Cobalt Torpedo Tube - Prince Arcturus' flagship, Damocles, carries two of these long-range homing missile launchers as standard equipment. Their accuracy and range are part of what makes the Damocles one of the best capital ships in the entire game. Each tube fires a single missile at the selected target, and its inability to automatically target fighters actually makes them very predictable to use, unlike the more common Multi-Missile Launcher which will be discussed later. There is only one other weapon which is more useful - and it's the next weapon on the list.
#1: Nova Cannon - By far and away the most powerful weapon in the game, the Nova Cannon can destroy any ship with just one direct hit unless it has very strong hull armor and/or shielding. Along with the Graviton Disintegrator, it is a standard Kawangi weapon; as such, you must avoid being hit by it at all costs. Although it is an unguided weapon, its high muzzle velocity makes it very effective for sniping and ambushes - more so than any other weapon, in fact. Unsurprisingly, it is very difficult to acquire; the only way to obtain one in regular gameplay is to create it from a Timeless Bauble. However, when combined with a fast ship (especially a heavily shielded one), any advanced targeting computer (such as the Sardion Optimizer), and a cloaking device, you will have the most overpowered combat setup in the entire game.
Honorable Mention #1: Multi-Missile Launcher - All of the previously listed weapons are highly desirable, but there's no guarantee you'll be able to obtain any of them; however, the Multi-Missile Launcher is guaranteed to become available later in the game. Available to Terrans and Muktians, this weapon fires a long-range missile which splits into six fragments in flight, and each fragment causes heavy damage on impact. The sheer number of fragments contained in each missile also confuses point-defense weapons. In fact, its only limitation is its annoying habit of scattering fragments uselessly if it is fired at a certain range. Installing two or more of these on a capital ship will significantly boost its firepower, especially when combined with the second weapon to receive an honorable mention here.
Honorable Mention #2: Proton Blaster - If the Graviton Disintegrator and Tachyon Ray Gun are both unavailable, this weapon becomes the best option for dealing with fighters. With more power, accuracy and range than any other weapon of similar size, it is the perfect complement to a set of Multi-Missile Launchers. Also, its high muzzle velocity and fire rate, combined with its ability to target incoming missiles, make it ideal for any combat situation. A Calatian capital ship armed with at least four of these is a formidable opponent, capable of engaging and defeating most threats from any direction. Given that the Terrans and Zorg use it frequently in the later stages of the game, it is undoubtedly one of the most sought-after weapons in the sector.
Thus ends our ranking of the best weapons in the Infinite Space trilogy. Remember - knowledge is power, and power is nothing without control - so learn how to use these weapons effectively if you want to get the most out of them.
Honorable Mention #1: Multi-Missile Launcher - All of the previously listed weapons are highly desirable, but there's no guarantee you'll be able to obtain any of them; however, the Multi-Missile Launcher is guaranteed to become available later in the game. Available to Terrans and Muktians, this weapon fires a long-range missile which splits into six fragments in flight, and each fragment causes heavy damage on impact. The sheer number of fragments contained in each missile also confuses point-defense weapons. In fact, its only limitation is its annoying habit of scattering fragments uselessly if it is fired at a certain range. Installing two or more of these on a capital ship will significantly boost its firepower, especially when combined with the second weapon to receive an honorable mention here.
Honorable Mention #2: Proton Blaster - If the Graviton Disintegrator and Tachyon Ray Gun are both unavailable, this weapon becomes the best option for dealing with fighters. With more power, accuracy and range than any other weapon of similar size, it is the perfect complement to a set of Multi-Missile Launchers. Also, its high muzzle velocity and fire rate, combined with its ability to target incoming missiles, make it ideal for any combat situation. A Calatian capital ship armed with at least four of these is a formidable opponent, capable of engaging and defeating most threats from any direction. Given that the Terrans and Zorg use it frequently in the later stages of the game, it is undoubtedly one of the most sought-after weapons in the sector.
Thus ends our ranking of the best weapons in the Infinite Space trilogy. Remember - knowledge is power, and power is nothing without control - so learn how to use these weapons effectively if you want to get the most out of them.
Thanks for writing this blog, infinite space series is one of my favorite
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