Tuesday, September 25, 2018

Confessions of an Automationeer, Part 49: Size Matters

Confessions of an Automationeer, Part 49: Size Matters

The recent Automation patch has added several new bodies to the game. However, some of these do not seem to work properly as yet. A more pressing concern is the lack of engine bay space for certain mid-engined cars. Here are a few examples to prove my point.






You can still squeeze big engines into each of these bodies after the latest patch - but are they big enough? The answer is an honest "maybe". They might be sufficient for some players, but certainly not all of them.

All of the bodies used for the creation of these vehicles appear to have their rear firewalls too far back. I thought about the cause of this potentially crippling bug for a while, but I soon came to the conclusion that somehow, someone had miscalculated the engine bay sizes for each of these bodies, among others. Even so, I was able to install sufficiently powerful engines in each of them (above, from top: a 3.0L twin-turbo V8, a 2.0L V6, a 5.8L V8, a 5.0L V12 and a 1.6L turbo I4) to prove once and for all that, despite still being limited in usefulness, these bodies are still viable choices for high-performance cars.

Nevertheless, I am as annoyed as you are that some of these bodies cannot accommodate very large engines, as was the case before the patch. This doesn't mean I will avoid using these particular bodies like the plague, but I have been forced to use them less often than previously. Until the next patch which resolves the engine bay size bug, I will mostly stick to whatever few mid-engined car bodies are unaffected (along with the more common and conventional front-engined bodies) when building out-and-out sports cars, supercars and hypercars in UE4 Automation. It should be noted that this bug has never appeared in the earlier Kee version at all, however. But in the meantime, I, like many other Automationeers, will have to be content with leading from the front more often than I should when it comes to engine placement.

Urgent Update: As of B180926, the 00s supercar body (which I used to build the car shown in the first photo above) is finally capable of accommodating a large longitudinally mounted engine. Here's a screenshot of the overview tab for a test build I recently made as proof.


What happens when developers listen to Automationeers' complaints, rewarding their patience in the process? Car builds like the one shown above, which were previously impossible, suddenly become quite common.

In addition, several new bodies have finally been made available for use in sandbox mode - but that is for another story.

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